![]() 2016 is going to be the year many an RPG fan finally invests in the 3DS. Truthfully, you’ll see a bit of a spike in Wii U sales thanks to Xenoblade Chronicles X, but the big win here is in the density of its 3DS lineup, throwing so many RPGs at the world that we can’t ignore it. While they’ve been slowly getting back on the RPG wagon in the past few years, this Nintendo Direct feels like a proper coming out party for their new commitment to RPGs, announcing it using big, splashy-looking games that resound to everyone that, at least for Nintendo, the genre will not be confined to a dusty corner of the industry. This list may not reflect recent changes (). Nintendo is calling back an audience it abandoned long ago, and it’s doing it in the loudest, brashest way possible. Pages in category 'Role-playing games introduced in 2016' This category contains only the following page. What is striking is that the only two-lower budget RPGs featured were Project X Zone and Pokémon Super Mystery Dungeon. After all, high production values aren’t necessarily what will magically attract bigger audiences. Now it’s not a sure thing that this aggressive strategy will pay off. So, too, is the three Square Enix games’ prominent appearance in the show, all highly requested from fans - especially Dragon Quest VII, which Western fans have wanted for years. We were always going to get Mario and Zelda games, but it’s possible that the new emphasis on presentation seen in Fire Emblem Fates is based on a new strategy to tap into an underserved audience. After Operation Rainfall succeeded and Fire Emblem: Awakening became a huge hit, it was clear that the old conventional wisdom that JRPGs were on their way out wasn’t quite as true as they thought. One other factor possibly causing this tidal wave of RPGs is a new commitment listening to the audience. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry. It’s clear Nintendo is hoping to appeal to the overlap in audiences between JRPGs and open world games, though it remains to be seen how the Wii U’s smaller install base hampers its sales potential. You can see some designs in Xenoblade Chronicles X that parallel big trends in Western blockbusters, like its open world and MMO-inspired combat. And the graphics look stupendous, especially given the vast amount of landmass developer Monolith Soft have packed into it. Riffing off of the open world of its fantastic predecessor, it pushes its scope even further, integrating mech battles into the already engrossing MMO-inspired battle system. Xenoblade Chronicles X is cast as a big, beautiful game that can hang with the Dragon Ages and Fallouts as an event-worthy console RPG. Blockbuster JRPGs are something of a rarity right now, with only Final Fantasy still asserting itself as a contender, so Nintendo has a big opportunity to fill a void here. Its successor, Xenoblade Chronicles X, was announced for the West not that long after it was first revealed. Perhaps the fan outcry through Operation Rainfall for then-unreleased Wii RPGs like Xenoblade Chronicles has something to do with it.
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